Strike Team Epsilon

Description:

Fighter (Melee) LE
HD: 2d10 + 8 (23)
Initiative: + 2
Speed: 20 ft
AC: 20 (+ 8 armor; + 2 dex)
BAB / Grapple: + 2 / + 6
Attack: Greatsword + 7 (2d6 + 6)
Space / Reach: 5ft / 5ft
Saves: Fort + 7; Ref + 2; Will – 2
Abilities: Str 18; Dex 14; Con 18; Int 7; Wis 7; Cha 7
Skills: Climb + 5; Jump + 5; Swim + 5; Ride + 4; Survival + 3
Feats: Power Attack; Cleave; Improved Bull Rush; Improved Sunder
Equpiment:
– MW Greatsword
– Medium-Sized Full Plate Armor

Fighter (Ranged) NE
HD: 2d10 + 4 (19)
Initiative: + 4
Speed: 30 ft
AC: 18 (+ 4 armor; + 4 dex)
BAB / Grapple: + 2 / + 6
Attack: Mty (+ 4) Composite Longbow + 6 (1d8 + 4)
Space / Reach: 5ft / 5ft
Saves: Fort + 4; Ref + 4; Will – 2
Abilities: Str 18; Dex 18; Con 14; Int 7; Wis 7; Cha 7
Skills: Climb + 5; Jump + 5; Swim + 5; Ride + 4; Survival + 3
Feats: Point Blank Shot; Rapid Shot; Precise Shot; Far Shot
Equipment:
– Mty (+ 4) Comp. L-Bow
– Chain Shirt

Bard CE
HD: 2d6 – 4 (5)
Initiative: – 2
Speed: 30 ft
AC: 12 (+ 4 armor; – 2 dex)
BAB / Grapple: + 1 / – 1
Attack: Dagger – 1 (1d4 -1)
Space / Reach: 5ft / 5ft
Saves: Fort – 2; Ref + 0; Will + 5
Abilities: Str 7; Dex 7; Con 7; Int 18; Wis 14; Cha 18
Skills: Tumble + 3; Knowledge (Local, Nobility, History, The Planes) + 9; Perform (Sing) + 9; Concentration + 3; Spellcraft + 9; Bluff + 11; Sense Motive + 13; Diplomacy + 20
Feats: Persuasive; Skill Focus (Diplomacy)
Equipment:
– Chain Shirt
– Dagger

Cleric TN
HD: 2d8 + 8 (20)
Initiative: – 2
Speed: 20ft
AC: 16 (+ 8 armor; – 2 dex)
BAB / Grapple: + 1 / + 3
Attack: Mace + 3 (1d6 + 2)
Space / Reach: 5ft / 5ft
Saves: Fort + 7; Ref – 2; Will + 7
Abilities Str 14; Dex 7; Con 18; Int 7; Wis 18; Cha 7
Skills: Concentration + 9; Heal + 9
Feats: Eschew Materials; Augmented Healing
Equipment:
– Full Plate Armor
– Light Mace
– Holy Symbol

Sorcerer NE
HD 2d4 + 4 (10)
Initiative: + 2
Speed: 30 ft
AC: 8 (- 2 dex)
BAB / Grapple: + 1 / – 1
Attack: Dagger – 1 (1d4 – 1)
Space / Reach: 5ft / 5ft
Saves: Fort + 2; Ref – 2; Will + 0
Abilities: Str 7; Dex 7; Con 14; Int 18; Wis 7; Cha 18
Skills: Concentration + 7; Spellcraft + 9; Knowledge (Arcana) + 9; Bluff + 9; Profession + 9; Craft (Fletching) + 9; Craft (Cooking) + 9
Feats: Eschew Materials; Improved Initiative
Equipment:
– Dagger

Rogue LE
HD 2d6 + 4 (13)
Initiative: + 4
Speed: 35 ft
AC: 18 (+ 4 armor; + 4 dex)
BAB / Grapple: + 1 / – 1
Attack: Shortbow + 5 (1d6 – 2)
Space / Reach: 5ft / 5ft
Saves: Fort – 2; Ref + 7; Will – 2
Abilities: Str 7; Dex 18; Con 14; Int 18; Wis 7; Cha 7
Skills: (Hide, Move Silently) + 11; (Tumble, Open Lock, Disable Device, Ride, Escape Artist, Appraise, Slight of Hand, Use Rope, Disguise, Decipher Script, Balance) + 9;
Feats: Stealthy; Fleet
Equipment:
– Mithril Chain Shirt

Bio:

A 6-person adventuring party responsible for attempting to ambush the PC’s in the night after their visit to the estate of Luca Frots. Every member of the team wore matching cloaks with an epsilon on the back.

Strike Team Epsilon

The Good Guys, LLC Ghandi